Monday 14 March 2016

EPISODE SIX Part2 - CLOSE CALL

Hi everyone. This week Bossk and the Y-Wing bro's got themselves into a few tricky spots. Here's a reminder of what i was flying.



GAME ONE.
In game one, my fleet came across a company of the most elite TIE fighters the Empire could rally.
Howlrunner, Mauler Mithel, Omega Leader, Zeta Leader and a member of black squadron all carrying the deadly crack shot. Bossk drifted forwards trying not to let the TIE's get behind him while the Y-wings moved ahead to block their movements. With an incredible first exchange (and my opponents seven blank evade dice) my force managed to destroy Winged Gundark. The TIE moved forwards and K-turned to shoot the Y-wings while Zeta Leader took a flanking position. one of my y-wings goes down, but Bossk and the other manage to take out Omega Leader. After Taking critical damage, the Remaining y-wing began to run away, hoping Bossk could pick off any pursuers. Bossk manages to take down the black squadron pilot and howl runner before Zeta Leader manages to kill the second Y-wing. It was looking good. I had Bossk with 1 shield and all of its
hull and my opponent only had Zeta leader, who was one hull away from death. Sadly the Yv-666 cannot turn around regardless of how hard it tries. With Zeta Leader being able to stay close behind Bossk and even out predict him putting on the breaks eventually Bossk went down. The Empire wins. With one TIE. On one hull.





GAME TWO.
In game two Bossk came up against something he was very familiar with. A wookie. Chewbacca
aboard the millennium falcon, and accompanied by Leebo aboard the Outrider. My fleet didn't take long picking out Leebo as their primary target. Luckily chewy managed to park the falcon on an asteroid for the first exchange leaving my squad free fire on leebo with little retaliation. Thanks to Bossk's ability four shields and one hull off of the outrider. Next my Y-wings positioned themselves. The first swing in front of Bossk and blocked Leebo. The second blocked off Chewebacca. The falcon blasted into the side of the Yv and Leebo tried to do the same. But it was too late for Leebo. The scums combined fire blew him out of the sky and we even had a ship let to take a shot at the falcon. Next began the game of cat and mouse. The falcon barely managed to get around Bossk and began to fire in his blind spot while out of range of the Y-wings. My squad decided to
regroup. The falcon took the long way around giving me time to get back into formation. Eventually we managed to pin the falcon into a corner. Just as we had him in our sights, chewy managed to take down Bossk with a lucky roll. But the retribution of my Y-wings was swift and the rebels were no more. Victory to the Scum.





GAME THREE.
In game three the falcon returned. This time with Han solo in the driving seat. Along side solo flew a pair of B-wings. Bossk's squad set up in the corner planning to gun it for those B-wings before we had to deal with the falcon. It worked great. The B-wings headed straight for my trap while the falcon took the long way around. Both sides took damage with the b-wing focused on Bossk my Y-wings agromechs made sure the rebels weren't going to be around for long. Everything was going well, but Bossk was facing down an asteroid and I really didn't want those B-wings getting behind him. The Y-wings took the initiative, each in turn placing itself directly in front of Bossk's flight path. Thanks to the Y-wings clever moves Bossk got two more turns of shooting in before he had to deal with the asteroid. We dealt with both of the B-wings. But Bossk had taken some serious damage and now the falcon was right at our flank. the y-wings moved to block Solo's advance,
but even without its ability's the falcon managed to finish off Bossk. Next began the eternal dogfight. The falcon getting into range 3 of my Y-wings while they tried to get into position to chase it down. Once in position, the y-wings shots were hitting hard, but C-3PO and Lando were making sure the falcon didn't take much damage. One Y-wing got dropped to a single hull and we decided to make a break for it. We evaded the falcon long enough for time to be called and the Hired Guns escaped. We tallied up the points. The Rebels win....BY 1 POINT! ....stupid tactical jammer.




THE REVIEW
In the end. i came up against three very different lists and had three very close games. Although Bossk died every game he did manage to deal a lot of damage before he fell. Bossk's ability came in handy alot against the low health TIE fighters as well as Leebo and Chewy who are both all about avoiding Critical effects anyway. The Y-wings were amazing. A lot more maneuverable than i thought and with very reliable attacks thanks to the Agromechs the Hired guns really stole the show for me. I'm glad to see that Twin Laser Turrets really aren't the only option. The list worked very well in general, but i would make a few small changes to Bossk. hear's  what would change about Bossk in this particular list are the following:

Tactical Jammer - though great in concept, the jammer never came into use and actually caused me to lose the last game by one point. It was mostly on the Yv because I had a single point left over. Perhaps maneuvering fins would be a slightly more useful alternative.

Marksmanship - Tho Marksmanship is amazing on Bossk, in this list I found myself using the Y-wings to alter Bossks movement quite often. Because of this i think Marksmanship was only used two or three times throughout the event. Instead, I would suggest predator. That way Bossk can bump to his heart's content and still have some more reliable attack.

Feedback Array - Now you have some points spare from swapping out Marksmanship and loosing the Tactical Jammer, you can give Bossk a feedback array. This is just insurance really. If like in my first game, you end up against a single enemy who you just can't get in your sights, feedback array will allow you to sacrifice a single hull to damage something you otherwise would have no options against. In future, I think the feedback array is going to be an automatic choice on my Bossk builds.



Well thats all folks. The Y-Wings have really peaked my interest, and Kavil has always been one of my favorate scum pilots, so i might explore the y-wing a little more next week. As usual my commissions page is in the sidebar. if your interested in any commissions let me know. Thanks for reading and until next time

Good bye and Fly Casual.












2 comments:

  1. I took Bossk and two Ys to a tourney this weekend and won. Faced BroBots, Fat Han and Dash with Biggs and Blount. Took the conventional TLT and Unhinged on the Ys but built Bossk very differently. Calculation, K4, Outlaw Tech, Gunner and Engine Upgrade. EU really helps with the turn and ensuring that you maximise the 180 arc. So much action efficiency from K4 and Outlaw Tech. The number of times my opponent did *not* predict the hard stop was incredible. EU really changes how Bossk flies. With Unhinged on the Ys too the list is quite manoeuvrable.

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  2. Great blog. Thanks. I like Bossk with the 2 Ys. I'll give it a few tries this week. My only concern is that if the enemy takes out the Ys, it would be easy to get and stay behind Bossk. Maybe something like Saboteur can help combined with Bossk's hard stops...?

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