Sunday 6 March 2016

EPISODE FIVE Part2 - TIE BREAKER

Hi Everyone. This week my scum cartel faced of against the full might of the empire. Lets take a look at what i was flying.




GAME ONE.
In game one My fleet found itself against dark forces. The emperor himself. Transported inside his lambda shuttle and escorted by Wampa, Omega leader and even Darth Vader himself. This was going to be tricky. N'dru took the right flank. With his barrage of cluster missiles set on Palpatine's shuttle all
he had to do was let the mandalorian mercs distract the TIE's for long enough. Sadly Darth Vader and Omega Leader were onto N'dru's plan and headed straight for him. N'dru just needed to survive one round of shooting, then he could break through towards the lambda. The TIE's fired upon N'dru reducing his shields to nothing, but he got away. Meanwhile the Mercs sent Wampa on a fools errand through an asteroid belt before swinging in and letting those tactician put the pressure onto Vader. N'dru ebbed forward, the lambda almost in range. But Omega Leader was chasing him down. barely in range, with no tokens,  but with a little help from palpatine. 2 Crits. It's ok 3 agility right.....nope. Nothing but blanks and N'dru is down. However the Mandalorians finished off Wampa and have Vader under control. Despite Lord Vaders panic attack, he still proved to be a very evasive pilot. Many more exchanges of laser fire later the Mercs finally managed to down Vader's TIE Advanced and then time was up. My Firespray jump into hyperspace. Leaving Omega Leader alone to escort Palpatine's Shuttle home. Victory to the Empire (but only by 11 points)



GAME TWO.
In game two we happened across a small rebel insurgency team Luke Skywalker with a Rookie pilot wing man, Supported by Ten Numb. Knowing Ten Numb's Mangler cannon would tear threw N'dru no problem we had to take this one easy. The asteroids were set up in a perfect jousting lane so the Mercs faced down Ten Numb and the Rookie pilot while N'dru took the flank and aimed for Skywalker. Both forces slowly inched forwards for a while, neither daring to get into range.
Until my force took the initiative and surged forwards. N'dru's clusters locked onto Luke. The X-wing fired upon N'dru but lone wolf and Glitterstims made sure he was safe. The missiles fired. A few good evades but the missiles were too strong. One dead Skywalker. You don't have to worry about R2-D2 regenerating shields when he's one turn killed. Ten Numb and his x-wing companion began to shred shields off of my firespray but Ten numb was no match for the Mercenaries head on. Only the Rookie X-wing remained who clearly had something to prove. Rolling nothing but evades it took me four more rounds to take him down, but eventually he was gone. Victory to the Scum.



GAME THREE.
In game three my force faced off against a TIE swarm. Two Tie Fo, One TIE Advanced, One classic academy pilot, Winged Gundark and Youngster. The enemy flew in tight formation with Youngster dishing out his Expose ability. Youngster had to die, and fast. Ndru took a flank once again while the Firespray planned to lure the swarm in among the asteroids. Smarter than I thought, the swarm headed strait for N'dru. The Merc's swung in to help but got a little too close. N'dru locked onto youngster. Sadly, his cluster missiles did zero damage rolling only two hits and Youngster rolling good evades.

N'dru didn't get long too contemplate his failure tho, as he was decimated by several TIEs moments later.
It was down to the Firespray. They focused on trying to kill one TIE a turn but there just wasn't enough shots to deal with their numbers. The Mercs killed a TIE Fo while the swarm was focused on N'dru. And then it became bump city central. The Mercenaries edged around the swarm while the imperials broke formation in attempts to get around the Firespray. Using those rear firing arks the Firespray hailed the TIE Advanced with lasers, but only scored a few glancing blows. Luckily the Swarm was scattered. Each turn the Firespray tried to focus on killing a ship, but just couldn't quite make it. All the while the TIE regrouped and picked away at the Mercenaries. It wasn't until time was called that I finally managed to finish off the TIE advanced and Winged Gundark. But it was too late. Victory to the Imperials (By 8 points!)





THE REVIEW
As you can see two of my games were very close. If my opponents hadn't got half points for one of my Firespray being at 50% health then I would have won both of those games. But I guess those changes were made for a reason. The list seemed to work well, but i'm not sure I got the best examples of it, against two lists with lots of ships. I think this list would do a lot better against two ship builds or aces. The Firespray can stack stress onto any ace such as vader, poe and soontir while N'dru can either cripple a large ship or outright kill most aces. I think N'dru got unlucky in the first game, dying to Omega Leader and in the third it was my own fault for having the Mandalorian Merc's too close for his ability to activate. I don't think there's anything I would change about this list other than adding Guidance Chips to N'dru allowing his clusters to be more reliable. Despite mixed results, i really enjoyed flying this list and seeing N'dru do his thing and one shot Luke's X-wing was really nice. This build for N'dru makes up one third of my new tournament list so he will return on this blog sometime soon.


Over halfway through the league now, and wave 8 is coming two weeks from now. Meaning i should have what i need to show you my tournament list for the finale (fingers crossed). As always my commissions page is in the sidebar. Thank you for reading. Until next time.

Goodbye and Fly Casual





2 comments:

  1. Hi, how do I contact you? I just wanted to ask some questions about the hounds tooth

    ReplyDelete
    Replies
    1. Hi my facebook is in the sidebar. You can contact me there

      Delete