Wednesday 17 February 2016

EPISODE THREE - WOLF AND THE HOUND

Hi Everyone. This week we leave the grunts of the Black Hawks behind and go hunting with the Wolf and Hound. Here's what i'm flying.





IG88-BLets talk about Aggressors. Where to start. Well there's a reason the IG2000 is so popular, it has incredible stats boasting three attack dice as well as three agility on a large ship. it comes with boost that relieves the need for the very popular engine upgrade. It has all of the upgrade options you want. Cannon, Elite Pilot Talent, Systems Upgrade, Illicit and even a Bomb slot. when it comes to the basic IG the only downsides are the lack of a crew slot and a mediocre Pilot skill of 6. Both of these weaknesses can be redeemed with Veterans Instincts giving it a very respectable Pilot Skill of 8 and IG88-B comes with the amazing ability to fire again with a cannon if you miss the first time. So remember that crew slot you wanted for gunner? Na just have a better version of gunner for free. Yes theirs a reason you see these things used a lot. OK rant about the IG over with lets get to talking about my build. With IG88-B a cannon is almost mandatory. I prefer the Mangler Cannon as it still allows IGB's ability to be used at range one. Fire control Systems also has a great synergy with IGB's abiity allowing my attacks to miss and then fire again now with a target lock. Autothrusters gives the IG a nice defensive boost at range three where its comfortable at firing from with its mangler as well as being a great boost in defense when facing the falcon, outrider, Decimator or the dreaded Twin Laser Turrets. As an additional boost of defensive prowess my IG has Lone Wolf. So long as the IG isn't at range 1-2 of Maralo he will be able to re-roll one attack and defense dice per roll. Combine this with the Aggressors three agility and Autothrusters that makes the Agressor very hard to hit. The final upgrade i'v taken is a Glitterstim. When in a tough spot for the price of one stress token all of my Eye results become hits or evades this turn. Great for a turn when the odds aren't quite in your side. I did ponder bringing a seismic charge to drop on swarms or just make the idea of flanking the Aggressor a little less appealing.  But in general the IG is fast, maneuverable, reliable and hard to hit. all the things you want from a cold hearted robot killing machine


Moralo Eval 
Moralo, within his YV-666 is basically a giant space gun. The Yv is an interesting ship that has some very obvious strengths and weaknesses. Its obvious weakness is its inability to K-turn so if your opponents are to
get behind the Yv its going to have a hard time shaking off the pursuit on its own. Its other downside is its feeble one agility. Unlike the falcon the Yv has no way to stack defensive tokens on itself or regenerate (YET). However with a total of tweleve defensive points the Yv can definitely take a beating. Now lets look at the Positives of the Yv-666 and why we are using Moralo. Moralo's ability allows him to fire an equiped cannon out of the Yv's 180 firing ark meaning unless your behind him your going to get a Heavy Laser Cannon to the face. But the biggest reason we let Moralo drive over the infamous Bossk is because we need that trandoshan menace manning the guns. The Yv has three crew slots and this is its great gift to the scum and villainy faction. I have taken the combination of Gunner, Bossk and Tactican. So Moralo shoots at his target at range with his heavy laser cannon. My tactician gives that enemy a stress token but the attack is evaded...shame....GET TO WORK. The gunner Takes up his seat Bossk barks orders into his ears and the tactician calculates the attack and now moralo fires with his primary weapon with Bossk giving him a target lock and a focus. Super reliable attacks from Moralo with a little help from his crew. Its important to bring this giant space gun into a nice position.  I like to find a nice spot and use the YV's 0 menouvere to stay there. And on the turn you have a good shot lined up but are stressed the Inertial dampeners allow the ship to stay still two turns in a row. All in all Moralo is a big lumbering space gun......so he's Megatron.






SYNERGY 
The premise of this list is to have two independent operatives covering each others backs, Moralo Sets up his optimal firing angle and blasts away while the IG rapidly swoops forward setting up shots from the flank or behind your foes. With Lone wolf the IG becomes very difficult to hit and both the Yv and the Agressor have very reliable damage output. Should your opponent try too dance with the IG, they will be doing so under the barrage of Moralo. And if they focus on rushing down Moralo's Yv then IG-B will be right behind them. Its a solid list with its validity really hinging on how long you can bring Moralo's weapons to bare before he has to roll out again. Looks like the Trandosians have entered two by two and Ig has downloaded his new update. Wolf. Hound. Lets go hunting.


I also did a commission for sum one at the league last week. I was asked to paint a T-70 x-wing to look like Poe Dameron's ship. This is a repaint iv been considering doing on my own T-70 for a while and i think it turned out pretty well. If any of you are interested in having your x-wing minatures painted my commissions page is in the sidebar. Thanks for reading and until next time. 

Good Bye and Fly Casual




















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