Monday 1 February 2016

EPISODE ONE - THE DEADLY DUO

Hello everyone. My name is Mike Arnold more commonly known as Mr Pidge. In the coming weeks i will be taking part in the X-Wing League at a local games shop by the name of Netherworld. Having never taken part in a league before i was excited for the chance to try out some new lists in a less competitive atmosphere than a tournament. The League will be running for nine weeks and each week i will be putting out two posts. One the day before the event (Thursday) explaining what list i plan on flying that week and one the day after reviewing how my games went, how good or bad the list was in use and what i would change if using it in the future. I'm hoping you enjoy reading these blogs and that they inspire you to maybe try some of these builds or to come up with new and improved versions. So lets get down to business.

SCUM AND VILLAINY 

In my limited experience of the competitive X-Wing scene
i have been disappointed to see that the scum and villainy faction
is rarely represented other than the usual IG-88 brobots flying around.
Due to this, and my love for the Scum i have decided every list i fly during the league will be from the Scum faction and none of my lists will contain more than one IG-2000. As the event is going to be lasting around two months i have high hopes that wave 8  will be released during its duration. (Oh the plans i have for that Misthunter)
without any further ado here is my list for week one.



THE DEADLY DUO
As its the Opening week i felt compelled to be flying the king of all Scum Boba Fett himself. Along side Boba i'm flying another Piece of Royal Villainy Prince Xizor. So lets take a look at the overall list.

Boba Fett
My personal Favorite build for Boba is: Push the Limit, Recon Specialist, Engine Upgrade, Dead Mans Switch. this build is to maximize on Scum Boba's ability of wanting to be at range one. The Engine Upgrade means Boba can zoom on into range one surprisingly quickly. Push the Limit allows Boba to do that boost (which i do very often) and still take action. Recon Specialist allows Boba to have two focus tokens per focus action giving him one to use for offence and still have one for defense. Combine all of these things with Boba's ability to re-roll dice when at range one you have a bulky offensive ship with reliable attack and defense, a decent dodging ability in the boost and great action economy with often having 2 focus tokens and an evade or target lock. The final piece that i think tops off this aggressive build is the Dead Mans Switch. This interesting little piece of Illicit tech Reads "When you are destroyed, each ship at range 1 suffers one damage." This is great on Boba as he always wants to be at range one of as many ships as possible. Not only can this Destroy a swarm that dared to be at range one of Boba It is also a small compensation for if Boba is Destroyed by an arch dodging ship that gets into his blind spot.(*cough*soontir*cough*) In this build i had around 8 points left over after i had put in the base of what i wanted so Boba has a few new toys. The Mangler Cannon allows Boba to deal better damage on his approach into the fray as well as push some definite critical hits in against bulky upgraded ships like Decimators and the Outrider. The Ion Bomb is also a nice addition to Boba Fett. With a Pilot Skill of eight, Bobba often gets to see where people are before he decides whether or not to drop the bomb. I have had a lot of Success in using this bomb against Elite lists who use push the limit to get reliable arks against Boba and then once there ioned that rear arc can fire away.

Prince Xizor
The Starviper doesn't seem to get alot of love, mostly due to its high points cost. Recently ive been trying out Guri in another list and all i can say is i Love the Starviper. It gives me that amazing feeling you get when you completely outmaneuver your opponent and get that perfect shot lined up just right. The only Issue i'v had with Guri is that i need her Elite Pilot Talent slot for Veteran Instincts as its very hard to ark dodge with a Ps5 ship. Guri gains a free focus when at range 1 of an enemy which allows her to always stay in the fight but this time iv taken the prince himself. Xizor comes with a nice base Pilot Skill of seven (the same as Guri with Vi) but in my oppinion has a slightly worse ability. Xizor allows a friendly ship at range one to take a hit for you each time you get shot at. This is a very nice ability but doesn't go well with the idea of the viper being an aggressive arch dodger. However running him alongside Boba gives some interesting options. In this build i have given the Viper a combination of upgrades iv never used on it before. Advanced Sensors on the Starviper is a must for me. Tho firecontol System would make its attacks more consistent. Push the Limit is interesting on the viper and i feel this is what gives Xizor the edge over Guri. The combination of Barrel roll and Boost in the same turn gives you an incredible amount of maneuverability especially when you can top that off with a green move to get rid of the stress. And now we get to the eternal battle that goes on in my mind forever. Stealth Device or Auto Thrusters. Auto Thrusters are what i tend to run on Guri. Get out of ark and those ships that can shoot 360 really can't do much to you. Ps7 is solid but is pretty feeble among aces. The Stealth Device helps out against these aces alot. Being Agility 4 is Very nice even if it is only for a limited time. For Xizor i feel stealth device is the way to go, seeing as if he does get unlucky and take a hit he can often shed that damage onto another ship and not break the stealth device. The Glitterstim is another upgrade added because i had a few dangling points. Tho the Starviper isnt the best at relieving stress Glitter Stim is a nice OH BALLS card. On the turn where you've ended up jousting a swarm or just need to finish killing something of glitter stim gives you that edge.


SYNERGY
Now lets talk a little about the point of this list. Its to be super aggressive. just stay at Range one and blast some fools. Xizor and Boba should fly together on the approach. Both have a decent defensive ability with Xizor very unlikely to be hit and if he does he just passes that damage onto Bobba in order to keep his Stealth Device online. Meanwhile Bobba boosts on in using that Recon Specialist and Mangler Cannon to deal some damage while hopefully dodging whatever comes his way. Then the Engagement. Boba can take alot of things head on. Getting into range one when possible and using those 4 attack dice to deal the damage while Xizor flips around behind your foes and starts to blast away. If i can stay ontop of my opponents i should be able to deal damage very quickly. Timing when to not use Push the Limit will be a bit tricky as a Stressed Boba takes a while to turn around. Against bulky turrets i should have the advantage as i can stay at range one so the Twin Laser Turrets can be Countered and the Falcon can be kept close. Against Aces it should be interesting and my moves with Xizor will have to be very well planned out. And against a Swarm i think it will becomes a game of disruption using Xizor to try and split the pack while Boba blasts away and goes boom if all doesn't go to plan. 





Well there you have it the Deadly Duo. I'm looking forward to The League a lot and can't wait to try out these lists. I hope everyone enjoys these blogs and they get you thinking about some of the possibilities of the Scum and Villainy faction. For those interested i will put a link to Netherworld's Facebook Page below and id like you to show them some support. Also i paint all of my X-wing miniatures (As seen above) and each week i will be showing you my versions of the ships im using for the list. I have a link to my commissions Facebook Page listed below. If you are interested in having any X-Wing miniatures custom painted don't be afraid to drop me a Pm. Thats it for now folks. I will be back on Friday with a Review of week ones events so until then. 


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