Monday 22 February 2016

EPISODE THREE Part2 - HUNTER OR HUNTED

Hi Everyone. Sorry this episode is a bit late, Life and all that. This week we saw the Wolf and the Hound levee a trail of destruction in there wake coming up against a very different force from each of the enemy factions. Without any further ado hears a reminder of what i was flying this week.



GAME ONE.

In game one i came up against some fellow scum. Emon Azzameen in the infamous Andraste and Guri in the equally menacing Virago. The game started of well with Moralo's Yv setting up prime "Space Gun" position (SPACE GUN - NOUN - PRIME LOCATION TO BE A GUN, IN SPACE) Meanwhile IG-B flew towards the Andraste as a decoy before swooping in after Guri. Sadly the Firespray didn't take long recovering from the misdirection and was upon me before i could cause much harm to Guri. IG-B looped around ready to take on the firespray while Guri snuck right under the Moralo's nose. It wasn't enough with Bossk barking at the gunner it didn't take long for
Guri to become an ash stain on the underside of the Yv. Emon Would be a different story. Dropping a bomb into the face of my IG and then flying over Morallo and swinging another into place caused solid damage to my ships but it wasn't too long until the Andraste was all out of bombs and all out of time. Pinned between an asteroid and my fleet the Firespray was a sitting duck. Insurgent bounty hunters eliminated. Wolf and Hound moving out.







GAME TWO.

Next we found the Rebel duo Dash Rendar and Corran Horn in out sights. This was going to be a
 tough one but IG-B had a plan. His Agressor rushed up to Dash with blinding speed holding the
Outrider in place while Corran's E-wing drifted harmlessly by. Dash fled far way from the IG but from between the debris clouds saw the ominous silhouette of Morallo's Yv-666. The Outrider turned to run, Exchanging glancing hits with the Yv all the way. but Corran was in trouble. Outmaneuvered and outmatched he was forced to K-turn to bring the Agressor into his sights. The Tactician aboard Morallo's Yv took full advantage and began to stack the pressure onto the Jedi. The E-wing tried to regain control, R2-D2 desperately trying to bring its shields online. But it was too late. The Outrider swung past, just in time to see Corran join the debris fields and he set his Mangler Cannon dead onto Morallo Eval. Barrel rolling and boosting to try and get away from its pursuers the Outrider tried everything it could to get away but Morallo's Tactician made sure its options were limited. Engines on fire and not even Kyle Katarn being able to calm dash down the mangler cannon blazed away at the Yv-666 barely managing to land a critical blow and destroying it. IG-B left no time to react and showed no remorse. His own mangler cannon rattling into the rear of the outrider, blowing it out of the sky. Two Jedi in one day. Not a bad haul.





GAME THREE.
After a bountiful day of hunting Morallo and IG-B were on there way home when an imperial patrol
came into sight. Backstabber, Deathrain, a bomber and a TIE FO. Lets mop up these imperial fools and go get out credits. Morallo stalled awaiting the perfect time to ambush the TIEs while IG-B once again advanced aggressively to gain there attention. Boosting into possition IG-B lets loose his mangler on the TIE Fo but an intervening asteroid spares its life. Morallo Drifts ever closer pleased to see the TIE have indeed fallen for the trap turning there attentions to the Agressor. But wait! IG-B attempts a Segnors loop that should have brought him right behind the enemy, but a well timed turn blocks off the Ig and levees it a sitting duck amongst the asteroids. The TIE's fire away stripping away all of IG-B's shielding even with his Lone Wolf download he just couldn't evade the imperial fighters. Knowing when its time to back away the Agressor makes a break for it while Morallo
swoops in in to provide cover fire. Morallo Pelts the TIE with his Heavy laser cannon as they try to turn around and chase down IG-B. Backstabber is destroyed first with the bomber not lasting much longer. The First order TIE was our next target but a well places barrel roll caused Morallo's ship to go too far forwards for him to bring his guns to bare. But the Fo shouldn't have been out focus. Deathrain had looped around and fired an assault missile at the Yv. The Missle detonates against the rear hull damaging the Agressor as well as the TIE Fo. This was it we only had time for one more round of shooting. IG-B focused his primary weapons on the Fo the shots hit but it was let with one hull. The Fo returns fire. A solid hit and IG-B is destroyed. Knowing when to cut his losses Morallo Vanished into hyperspace and the Imperial patrol is Victorious.


THE REVIEW.

Morallo
All said i think this list is very solid. I thought the Yv may be easy to outmaneuver once his "giant space gun" position is compromised but he was surprisingly maneuverable mostly due to the three turn. Morallo's weapons were very consistent and apparently quite scary forcing even the outrider to flee from him. The Inertial dampners were great. Mostly used to let me stay still two turns in a row but with bossk and gunner the stress isn't really an issue. I never needed to use the maneuvering fins they seem
like one of those upgrades where if you can fly well in the first place then theres no point in taking them. As a replacement id probably take a tactical jammer giving IG-B a little more protection when he comes in to save help Morallo. The tactician is an upgrade i wasn't too sure weather to take but it basically won me the game against Dash Rendar. No Push the Limit for you. In summery. the Yv is a great ship. A little tricky to fly excellent as a giant space gun.


IG88-B
Now the IG is great to fly and i really like this set of upgrades. Firecontrol System plus IG-B's ability was great and Autothrusters made him the perfect counter to the Outrider. The upgrades i didn't find the most useful were glitterstim and lonewolf. The glitterstim didn't seem all that useful as when i used it ether had a target lock from the fire control or just rolled a bit badly with my evades. I know its a popular choice on the IG but i couldn't help thinking a bomb could have been more useful. Now lonewolf is an upgrade that seemed great with the way i was going to play this list. With the Ig scouting
ahead and luring people into Morallo's trap but that said i didin't seem to get alot of benefit out of the re-rolls when i had them seeing as aggressively i already had the target lock from fire control system. And as you can see from the pictures IG-B often came back to pincer with Morallo. Alternately Push the Limit would be a simple solution tho i did enjoy not having to do green moves every turn.. Outmaneuver could also be a great option as the IG is most often attacking from behind the foe. In the end IG-B preformed exactly how i wanted him to being aggressive and maneuverable just sadly a little more fragile than i remember.


SUMMARY
Were i to fly this again here are the changes i would make.



As of last week this blog got to almost 2500 views something i never thought would happen so thank you all for reading. As always my commissions page is linked in the sidebar. Ill see you on wednesday and until then.

Good Bye and Fly Casual




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